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Funside School after school courses at Orchidea

Robotics & Programming from Pre-School to Year 6

After school IT at the Orchidea International School

Funside School is one of Hungary's leading camp and after school programs, and for the 7th academic year onwards, Funside’s fun IT club is also available at the Orchidea school! Our complex, bilingual (English and Hungarian) Robotics & Programming course covers the basics of programming, robotics and computer science in an age-appropriate way. Our groups meet for weekly sessions and carry out exciting projects that develop problem-solving, collaboration and presentation skills - with the 'fun' part also guaranteed!

Start of classes (final): the week of 30 September - 4 October

Sign up for a demo class

If you would like to try any of our groups in the first week, without an obligation, please click here to sign up for a demo class. If you already know which course you want to join, you can sign up for the course here.

Timetables

Our after school classes in the 2024/25 school year:

Which group should I choose if I have studied before? If you are a returning Funside School student, please choose the higher module, if you are a beginner, please choose the lower module. For example: if you are in Grade (Year) 2 at Orchidea and you are a new Funside student, please choose Robotics & Programming 1, if you are a returning Funside student, please choose Robotics & Programming 2.

IT Courses
  • 15:10 - 16:40New
  • 15:10 - 16:40
  • 15:10 - 16:40
  • 15:10 - 16:40New
  • 15:00 - 15:45
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Course contents

Choose from the right course for your Year. For more information, please click on the name of the class below.


Robotics Mini (Kindergarten)

For kindergarten students (age 5 and up)

Based on the interactive use of Cubelets intelligent building blocks (video), this curriculum introduces our youngest learners to the basics of algorithmic thinking through robotics – also essential in IT – in a screen-free, playful and cooperative way!

The robotic modules, which can be connected with LEGO bricks as well, each contain a tiny computer or sensor inside. Each module has a different function, e.g. one moves forward, another makes a sound and a third measures distance. On their own, they can only perform one function, but combining them into complex machines is a great fun and a great learning experience: assembling and programming them develops problem-solving and teamwork skills, critical thinking and the ability to see cause and effect. All without realizing how much learning is happening!

Demo lessons for the Pre-school groups will be held on the week of 16 September.

Robotics & Programming 1 (Years 1 & 2)

For 1st and 2nd year students

Our first module for the youngest learners is a playful and child-friendly introduction to programming and general IT. Our students can create their own games after even just a few classes, as we alternate between building and coding LEGO robotics sets (such as LEGO Education WeDo 2.0) and programming in playful coding platforms (such as Scratch Junior or Microsoft Kodu). As the year progresses, we gradually move from tablets to PCs, enhancing students’ fundamental IT skills and confident use of operating systems
 
During the spring semester we learn how to use the keyboard, mouse or touchpad, we get to know the basic functions of computers, as well as browsers and the Internet. We learn computational (algorithmic) thinking and build simple, problem-solving robots, that our students can code using basic programming blocks.

Robotics & Programming 2 (Years 2 & 3)

For 2nd to 3rd year students

During the first semester of our second module, our students solve more complex building and programming exercises using LEGO Education Wedo 2.0 (improving collaboration), while during the second semester we introduce the LEGO Boost sets for larger builds (developing an engineering mindset) and different coding challenges. 
 
Meanwhile, we use Microsoft Kodu to plan and to build virtual 3D spaces (improving spatial vision and creativity), we re-program popular games (planning and programming challenges) and introduce event controls. We also develop students’ fundamental knowledge of hardware and software, improve fine motor skills for precise mouse use, as well as efficient keyboard typing. Nearing the end of the module we introduce the MIT Scratch programming platform

Robotics & Programming 3 (Years 3 & 4)

For 3rd to 4th year students

During our third module, our students progress from instruction-led robotics projects to creative problem-solving, where focus moves from building to the use of sensors and more advanced programming. As we switch to the LEGO Education Spike platform, we introduce more STEM-related topics into the project-based robotics lessons. 

During the programming projects our students work in the MIT Scratch coding platform, creating games and animations, learning the more fundamentals of coding, as well as the most frequently used commands and their mathematical background, such as simple control, cycles and branching, variations and coordinates. We also introduce basic Internet security: netiquette, protection of personal information, proper use of search engines, as well as filtering information. At the end of the module, we have project presentations, developing the basic presentation skills of our students.

Robotics & Programming 4 / Minecraft Education (Years 4 & 5)

For 4th to 5th year students

In this after school programming course we solve exciting coding challenges inside the made for class version of the popular game, while also exploring STEM-related themes. We learn the use of programming cycles, branching and variations, while creatively manipulating worlds inside Minecraft.

We also introduce STEM-related topics: each of our projects has a background in Math, Physics, Chemistry and more, while maintaining a focus on developing our students’ programming skills throughout the year.

Minecraft Education Python (Years 5 & 6)

For 5th to 6th year students

Funside School’s Minecraft Education class is based on the education version of the popular Minecraft game, and takes you through the basics of programming within its world, while also building your students’ science skills.

In our Minecraft Education Python advanced module, we gradually move from block-based programming (such as Scratch) to text-based programming, using the familiar world of Minecraft as a framework to extend and deepen their programming knowledge. Throughout the one-year module, we will learn the basics of the Python programming language, while Minecraft projects will explore topics that develop physics, maths and general science skills.

 

Pricing and deadlines

Each group has one weekly class of 90 minutes* (our teachers pick the kids up from their classroom and take them to the ICT Room where our classes are held, so parents only need to arrive at the end of the lesson that day). Our classes are held each week when Orchidea Schools are open (except for days when after school classes are not permitted by the school due to school events, vacation days or other programs). 

* The kindergarten classes are 45 minutes each week.

 

Elementary school (90 mins / week)

Paid in equal monthly installments (autumn semester, 5 months)

HUF 23 990 / month

Semester total: HUF 119 950

The IT courses are paid in equal monthly installments of HUF 23 990 per person, regardless of the number of classes that fall in a given month (school off days, public holidays).

The 2024/25 fall semester consists of 16 classes of 90 minutes over 5 months. (If a class is not held due to an unforeseen school event, then it is replaced by an extra class in the final week of the school year.)


Paid in one sum, with a semester contract (autumn semester)

HUF 19 990 / month

Semester total: HUF 99 950

You may choose to pay the fall semester fee in one sum of HUF 99 950, making a commitment for the full semester. This comes with a discount (this option equals a course fee of HUF 19 990 per month).

The 2024/25 fall semester consists of 16 classes of 90 minutes over 5 months. (If a class is not held due to an unforeseen school event, then it is replaced by an extra class in the final week of the school year.)


What is the difference between monthly instalments and a loyalty payment?

There is a choice of packages to reimburse course fees: paying in equal monthly instalments gives you flexibility. You can also choose to pay half-yearly, loyalty payment, which is more convenient (less administration) and offers better rates. In the latter case, our students commit to the course for one semester, so stable groups and a confident attitude create the ideal conditions for rapid progress. Course fees can be paid by bank transfer or online by credit card.

Read more: how do they work in practice? What are the conditions for cancellation?

In the case of monthly instalments: our students pay the semester fee in 5 equal instalments at the beginning of each month (September to January for the autumn semester and February to June for the spring semester). The instalments are always equal, so there is no need to count how many sessions there are in a given month, due to school holidays and public holidays: each group has exactly the same number of sessions (16 or 32) per semester, regardless of the day of the lessons. Cancellation conditions: if you do not wish to continue for any reason, you must cancel your course in writing by the end of the month in order to avoid paying the next monthly instalment (instalments already paid are not refundable, regardless of the number of lessons attended in the previous month). Further details can be found here.

Half-year loyalty period with a single payment: it is possible to pay the half-year tuition fee in one sum with a half-year loyalty commitment. In this case, the course fee is discounted and the payment is made before the start of the course (the fee per month is shown for ease of comparison). Withdrawal conditions: the first 3 sessions of the course are considered as a ‘trial period’ during which you can withdraw from the course without any restrictions and the fee for the remaining sessions will be refunded on a pro rata basis (deadline: 17.00 on the working day following the 3rd session). After that, the six-month loyalty period is considered irrevocable and no refunds are possible. Further details can be found here.

Kindergarten (45 mins / week)

Paid in equal monthly installments (autumn semester, 5 months)

HUF 17 990 / month

Semester total: HUF 89 950

The IT courses are paid in equal monthly installments of HUF 17 990 per person, regardless of the number of classes that fall in a given month (school off days, public holidays).

The 2024/25 fall semester consists of 16 classes of 45 minutes over 5 months. (If a class is not held due to an unforeseen school event, then it is replaced by an extra class in the final week of the school year.)


Paid in one sum, with a semester contract (autumn semester)

HUF 15 990 / month

Semester total: HUF 79 950

You may choose to pay the fall semester fee in one sum of HUF 79 950, making a commitment for the full semester. This comes with a discount (this option equals a course fee of HUF 15 990 per month).

The 2024/25 fall semester consists of 16 classes of 45 minutes over 5 months. (If a class is not held due to an unforeseen school event, then it is replaced by an extra class in the final week of the school year.)


 

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